About this project
it-programming / others-5
Open
Project overview
1. Alchemist's Playground Objective: Convert items into gold using the High Level Alchemy spell. Mechanics: Items of varying value appear on tables, and the player must cast High Alchemy on them. The goal is to maximize points by choosing the most valuable item that yields the highest gold per cast. The value of items changes periodically, so the player must be attentive to the current value. 2. Telekinetic Theatre Objective: Solve puzzles by moving a statue through a maze using the Telekinetic Grab spell. Mechanics: The player is required to use the Telekinetic Grab spell to move the statue across a grid maze to a designated endpoint. Each successful completion of a maze rewards points. This game requires strategic thinking to move the statue in the fewest possible moves. 3. Enchanting Chamber Objective: Enchant orbs using various Enchant spells. Mechanics: The player collects shapes (Dragonstones, Sapphires, etc.) From the ground and enchants them into orbs using the appropriate spell. These enchanted orbs can be deposited for points. The player can also collect bonus items like dragonstones that give extra points when enchanted. 4. Creature Graveyard Objective: Convert bones into bananas or peaches using the Bones to Bananas or Bones to Peaches spell. Mechanics: Bones appear on the ground, and the player needs to cast the spell to convert them into bananas or peaches, which are then deposited in a chute for points. The player also needs to manage health and inventory, as carrying too many bones or taking too long can be harmful. Common Elements Across the Minigames: Points and Rewards: Each game awards points, which can be spent on various rewards such as Infinity Robes, Mage's Book, or other items. Resource Management: Players must manage their runes and health while performing tasks in each minigame. Repetition and Strategy: To maximize points, players need to develop strategies, such as choosing the best items to alchemize or optimizing their movement in the mazes. The bot will need to automate these tasks efficiently, taking into account the unique mechanics and strategies required for each minigame.
Category IT & Programming
Subcategory Other
Project size Small
Is this a project or a position? Project
I currently have I have an idea
Required availability As needed
API Integrations Other (Other APIs)
Delivery term: Not specified
Skills needed