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Multi-lobby system on Unreal Engine

Published on the October 07, 2021 in IT & Programming

About this project

Open

Build a system or menu enabling a single client to connect to different server addresses (Not being a change of sessions, but user "x" connected to server "1" for example, disconnects from server "1" and connects to server "2", without the need to open a new client bundled with the settings of server "2"). In short, it would be to create a way to package several servers to be accessed from a single application, accessing a main menu or access location configured in the level.

Requirements:
Knowledge in the networking system in Unreal Engine.
Knowledge of packaging settings for multiplayer games.
Deliver project as a template: Blueprints commented and organized (in case of code in C++, expose in blueprints and also comment the lines of code).


If necessary, we can provide IP addresses for proposed testing. (Access will be configured with the blocking of ports and IP of the hired Freelancer's machine, to maintain security on both sides).
Use Unreal Engine 4.26.2 version.

Project overview

We are building an integrated metaverse for communication around the world

Category IT & Programming
Subcategory Other
Project size Medium
Is this a project or a position? Project
I currently have I have specifications
Required availability As needed
API Integrations Other (Other APIs)

Delivery term: Not specified

Skills needed

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