About this project
design-multimedia / 3d-models
Open
Object Creation, Vertices Arrangements, Object Fusion and Materials Creation.
Objects with 4k maximum materials.
Futuristic insulin injector:
creation or modifier of 3d object as similar as possible to the one shown., The material is the same as the white with wear, well you have to follow the line that I will mention in the next item.
Power base:
1 change the material, the same or as similar as possible to the sample (white with wear and decals following the same design line).
2 fix add more vertices on the circumferences. Because when approaching you can see the vertices in the curves or circumferences, especially in the first 3 meters of height from the floor up, it seems like a game.
If you like, you can create or modify that section obviously following the same line of the object.
The idea is that it looks more realistic, not like a toy and pixelated, it will be used for a video game. Fbx format.
Sphere container:
1 change the material, the same or as similar as possible to the sample (white with wear and decals following the same design line).
It has to look more realistic. And on the right side it has a geometry that is a cylinder that cannot be improved also that circumference.
Rock:
1 separate or isolate the material because it came with other components that were erased. So that the rock has its own material without other components.
Glass container:
It's a frankenstein, lol, I did it by erasing parts of other objects and putting them together, that's the idea of what I want and with the exact models that I want and with the materials, as shown I want it, with the exception of arranging the base that it I want to conical upwards, and the part where the light is I want it more uniform because it is slightly wider on one side and I need to place the power symbol also with the emitter color as I show in the sample and erase some letters from the base.
I have all the objects in fbx format so they can work with them. together with the materials (textures, normal, metallic, etc)
Project overview
The context is futuristic sci fi. Most of the objects belong to the same laboratory because i want them to have the same line of design and materials.
The character is a third person but can zomm objects.
That's why the closest to photorealism without going to exceed verticals since it is for video games.
Category Design & Multimedia
Subcategory 3D Models
What do you need? 2 to 6 pieces
Is this a project or a position? Project
Required availability As needed
Delivery term: November 10, 2021
Skills needed